audio_form object

The audio_form object is stored in form.bgt in the BGT include directory, and is used to create a form-based interface that users can interact with.

audio_form()

Parameters:
None.

Remarks:
The audio_form object is audio-based, using Microsoft SAPI 5.1 or a screen reader as its output, and relies on keyboard input. It will simulate the functionality of a graphical interface, but there are no controls on the screen, and they can not be used with the mouse.

An audio_form object can hold up to 50 controls.

Example:
// Make a simple form.

#include "form.bgt"

audio_form form;

void main()
{
form.create_window("Example Form", true);
int ok=form.create_button("OK");
int cancel=form.create_button("Cancel");
while(true)
{
form.monitor();
wait(5);
if(form.is_pressed(ok))
{
exit();
}
if(form.is_pressed(cancel))
{
exit();
}
if((key_down(KEY_LMENU))&&(key_pressed(KEY_F4)))
{
exit();
}
}
}